Some say that piracy doesn't equate to a lost sale - cause we don't know if those who unlocked it would of ever bought it if they couldn't pirate it - but I'm one to believe otherwise. Which hurts both the community and OVERKILL. Cause - in my opinion - they can be more damaging to the community then the hackers, their accessing content that they have no right to.
I've never understood why OVERKILL has not addressed the issue of DLC unlockers yet.
It's one thing to alter the game through mods or hacking, its another to flat out be given items you didn't pay the money to rightfully own. But going after the DLC Unlockers - in my opinion - is far easier to do. Trying to go after cheaters has been a tough thing to do without damaging the modding scene in PAYDAY 2. The system should shut the whole lobby down and take them back to the Main Menu. Meaning that lobbies will never be automatically closed mid-game, and the unlockers get caught from the start.Īnytime they swap to invalid weapons, use invalid mods & characters, start invalid contracts. So it'll only happen outside of the actual game. Think about it for a second, the game will only detect Invalid game content upon attempting to use it.
So heres a thought: Why not upon the system detecting "Invalid heist, weapon, character, etc.", the system automatically closes the game lobby? (Example: It can't catch when someone uses a command to kill eveyone on the map in stealth.) But the system has worked well with detecting DLC unlockers. PAYDAY 2's anti-cheat detection systems have never REALLY been able to detect all forms of cheating.